Orko, level 1

Drow, Sorcerer
Build: Chaos Sorcerer
Background: Touched by Darkness
XP: 740


<table> <tr> <td>Score</td> <td>Ability</td> <td>Abil Mod</td> <td>Mod + 1/2 LVL</td> </tr>

<tr> <td>10</td> <td>STR</td> <td>0</td> <td>0</td> </tr>

<tr> <td>11</td> <td>CON</td> <td>0</td> <td>0</td> </tr>

<tr> <td>16</td> <td>DEX</td> <td>3</td> <td>3</td> </tr>

<tr> <td>10</td> <td>INT</td> <td>0</td> <td>0</td> </tr>

<tr> <td>8</td> <td>WIS</td> <td>-1</td> <td>-1</td> </tr>

<tr> <td>20</td> <td>CHA</td> <td>5</td> <td>5</td> </tr> </table>

AC: 13
Fort: 10
Reflex: 13
Will: 17

HP: 23
Surge Value: 5
Surges: 6

Instinctive Darkness
Use cloud of Darkness as an immediate reaction when target of melee or close attack

Acid Orb
– Standard (vs. Reflex)
Ranged 20 – One Creature
+6 Attack, 1d10+9 Damage

Chaos Bolt – Standard (vs. Will)

Ranged 10 – One Creature
+6 Attack, 1d10+9 Damage

Cloud of Darkness – Minor

Close burst 1

Darkfire – Minor (vs. Reflex)

Ranged 10 – One Creature
Unarmed: +9 Attack

Mists of Disarray (vs. Will)

Area burst 1 within 10 squares
+6 Attack, 1d8+9 Damage

Dazzling Ray – Standard (vs. Will)

Ranged 10 – One Creature
+6 Attack, 6d6+9 Damage

Adventurer’s Kit, Dagger(Magic+1), 2 – Candelabras, Jewelry

GP: 1180
SP: 0
CP: 0


A wiry framed Drow, Orko’s past experiences are written upon his skin. Many smaller scars reveal a youth spent in constant struggle with his environment. Large scars across Orko’s nose/cheeks and throat suggest at least one entanglement in which he was lucky to survive. Orko is often wearing a cloak in order to hide his past from his present. When in battle though, he will often throw his cloak to the side to reveal to his enemy that despite his small/youthful appearance, he is tested and strong. He keeps his hair long (as is customary for Drows) and tied back…always shimmering under the moonlight.

Orko tends to move quickly even when standing still, no time is wasted on anything. Each move and thought is calculated, efficient. Whether out in the wild or even in a city, Orko will always prefer to take the more shadowed route, however, will rely on his cloak to create a comfortable darkness around him if need be.

Orko’s clouded past certainly affects his demeanor enough to make any ally question his motives. He is quiet and secretive. He seeks allies only for as long as they serve a purpose and does not feel connected to anyone, but rather separated from everyone. As his history might later reveal…he is a loner by choice. Many heinous acts forced upon him by a former teacher have forged his future for him.

*Secret: He protects an evil secret that could potentially unleash hordes of undead across the world. Former warriors fallen in long forgotten battles will rise to dethrone the kings. Orko does not know when this could happen and while the message is burdening, he also seeks hope in its fruition.


Assassins in the Open rockshow